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Lessons Learned Developing Nodisea 2000
Today we're kicking off this post by sharing the lessons we learned developing Nodisea 2000.
Nodisea 2000 was the first animated series project we were ever commissioned to develop. A project that was born in the middle of a pandemic, and that later continued its development through the economic crises left behind by everything that happened in those years. It started in 2019, back when our studio was still called Mantra Animation, and today, five years later, we're finally closing out its final season. Along the way we even changed our name as a studio, but the project stayed alive.
And through all of that, we've finally reached the point where it's time to close out, with a flourish, a project we truly care about — one that, thanks to the lessons learned along the way, is opening the door to other projects.
So we wanted to share these five lessons with you.
Lesson #1: Animated Series Are Long-Term Projects
For an indie studio, an animated series isn't a sprint, it's a marathon. Developing a single season can take anywhere from 1 to 2 years, depending on the resources available. In our case, the full production of Nodisea 2000 stretched across five years, through a pandemic, team changes, and an economy that didn't always cooperate.
This lesson taught us to mentally and financially prepare from the start: how to think about long-term ROI, and how to break down the animation workload into manageable stages instead of trying to tackle it all at once. We learned to split production episode by episode, and to accept that the return on an animated series doesn't come immediately — it builds gradually: first as a portfolio piece, then as content that starts generating an audience, and finally as a source of income.
Lesson #2: Blender Is the Best 3D Software for an Indie Studio
Nodisea 2000 began development in Blender 2.8, right as the Eevee render engine was launching, and today its final two episodes are being finished in Blender 5.0 LTS. Along that journey, we found that Blender gave us every tool we needed without hitting us economically with monthly or annual subscriptions.
For a studio that started in 2019, went through a pandemic, and then had to survive the economic recession left behind by the lockdowns, Blender was the tool that let us optimize our finances and development budget from start to finish.
That doesn't mean the road was always smooth. Working with free software also means solving problems on your own: at one point during character rigging with MPFB2 (the MakeHuman plugin for Blender), we ran into errors that turned out to be missing system assets — something that could only be fixed by manually downloading resources from the MakeHuman community site. There's no paid support behind it, but there's no monthly invoice waiting for you either; just community, documentation, and patience.
Lesson #3: A Long-Term Project Can Also Be a Great Portfolio Piece
Having animated work of this scale in your portfolio shows, whether you're an indie studio or a freelancer, that you have the ability to sustain and complete medium and large projects. It's not just content — it's evidence of consistency.
For us, Nodisea 2000 became the calling card that let us think about other projects with more confidence. It was the project that taught us how to work under commission, coordinate with an outside director, and sustain a multi-episode production over time. That learning shows up today in how we approach new series within the studio: with more structure, better planning, and a clearer sense of how much time and which resources each stage actually demands.
Lesson #4: Animated Projects Can Also Support Other Projects Within the Studio
This year, in 2026, we launched the Mad Saturn Interactive channel, and thanks to the Nodisea 2000 shorts — the most-watched content on the channel — we've already reached 22 subscribers and 11.2k views. That's helping us move toward monetizing our YouTube channel. On top of that, the project also backs our presence on Rumble, which today is the platform where we get the most views.
The strategy behind those shorts was to use hook scenes from the episodes as discovery content: standalone moments that work on their own and invite viewers to go look for the full episode. Along the way, we also learned to read the metrics carefully; a short with lots of views but low retention doesn't always mean the hook is weak — sometimes the problem is simply that the clip runs too long for the format. Fine-tuning those details, episode by episode, turned out to matter just as much as the content itself.
Lesson #5: The Soundtrack Can Also Be Useful
Much of the music composed for Nodisea 2000 is distributed on Spotify, YouTube Music, and Apple Music through RouteNote. That lets us generate quarterly royalties: additional income born directly from the series' universe.
It's a lesson we didn't originally factor into the business plan, but it ended up making sense: if you're already composing an original score to give your series its identity, that same material can live independently on music streaming platforms. It requires no extra production, just distribution, and it opens up a source of income that keeps generating value long after the corresponding episode has already aired.
We hope this information brings value to 2D and 3D animators just starting out, and to indie studios who, like us, are still building their way forward.
Discover Nodisea 2000
If reading these lessons has made you curious about the project that inspired them, we invite you to follow Nodisea 2000 on YouTube and on Rumble, and to stay tuned for the closing of this story with its final season.
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